Glossary
Cdevices
Computer-to-computer transfer
A file copy between two computers, local or remote, with no phone in the path.
How it works
Locally it may be a share or a cable. Remotely it is SFTP, a link, or a tunnel. The interesting part is who is logged in and whether the destination path is the machine you think.
An editor sends 12 GB from a workstation to a remote suite over SFTP. Both ends are computers. A cloud bucket in the middle would still be computer-to-server-to-computer. They wanted the suite disk. The job writes there.
How it differs
This is not phone-to-computer. Mobile background rules do not apply.
A mapped drive that is actually a laptop asleep fails in a way a server will not.
Prefer a host that stays up.
On the ticket
- The practical close is a log line: time, actor, byte count, result.
- Without that line the transfer is a story.
- With it, the next person can see whether this door did what the ticket claimed.
- If the path is shared, say so in the partner profile so a later change does not silently pick a different limit, key, or region.
- On a real ticket, write down the door, the byte count, and the clock.
- For computer to computer transfer, that means naming the host or bucket, the expected size, and the time the other side must have a complete file.
- A progress bar is not that record.
- A 200 response that arrives before the complete call is not that record.
- If a retry is allowed, say how many and whether it resumes.
- If a person must approve the send, name the person.
- Partners who receive computer to computer transfer files should match on hash or size before they import.
- A same-length corrupt file passes a size check and fails a hash.
- Keep the published hash off the only channel an attacker can edit, or treat it as a corruption check rather than a substitution check.
- When the path changes, new key, new region, new cap, update the profile the same day so the next run does not use a stale limit.
Related
Sources
- RFC 9110, HTTP Semantics
Request and response rules